Audio, translation-friendly content, interactive pages, and collaborative creation give learners more than one way to access an idea.
A library for
curious minds.
Choose a cover to discover the learning story inside.
Ongoing initiative · since 2025 Building an accessible digital library.A growing Book Creator collection designed for interactive, multilingual, and student-centered learning.+
Started with approachable STEM concepts—using interactive stories to make big ideas easier to understand—then expanded into ELA, life skills, digital citizenship, and other cross-curricular learning.
The library can include student projects, turning learner work into a visible part of the collection and a reason to keep exploring.
Regular student and teacher feedback informs each release, helping refine usability, content, and the pace of the growing library.
C.O.O.L.™ Fun Learning Corner
A growing collection of short, welcoming instructional videos for scholars and families—designed to make STEM, literacy, seasonal celebrations, and everyday learning feel clear, joyful, and easy to join.
Watch the video series ↗
Interactive STEM Storybooks
Book Creator experiences that blend science concepts, storytelling, audio, and kid-friendly visual learning.
- STEM literacy
- Audio + visual scaffolds
- Bilingual-friendly possibilities
You Already Spark
A NASA-inspired digital book embedded in Space Adventure, bringing storytelling and space science together.
- Space-themed narrative
- Connected to interactive mini-games
- STEM Capstone learning
Welcome to CPSA
A warm introduction to CPSA’s mission, culture, and community—created to help families understand its commitment to academic excellence and character development.
- CPSA mission, culture, and community
- College-prep and STEM learning
- Why scholars wear college attire on Fridays
Mississippi Science Museum Discovery Book
Created in collaboration with a Mississippi science museum, this Book Creator experience invites learners to discover the state through its animals, geography, and more.
- Science museum collaboration
- Mississippi animals
- Geography and local discovery
Explore the STEM storybook collection.
A growing collection of playful digital books that help young learners meet science, technology, engineering, and math through stories, rhyme, and familiar experiences.
STEM with Popcorn
An interactive Book Creator story that uses popcorn, rhyme, and playful investigation to introduce the basic idea of STEM.
- A familiar everyday hook for big ideas
- Rhyme to support early literacy
- A friendly first introduction to STEM
When Ice Becomes Water
A Book Creator story that helps young learners understand melting by exploring how ice changes into liquid water.
- States of matter for early learners
- Observe melting and change
- Science vocabulary through story
How Sunflowers Grow
A Book Creator story that follows a sunflower from seed to bloom, helping young learners observe how plants grow over time.
- Plant life cycles
- Seed-to-flower changes
- Nature vocabulary and observation
The Water Cycle
A Book Creator story that follows water on its journey through the water cycle, making a big Earth-science idea clear and approachable for young learners.
- Evaporation, condensation, and precipitation
- Water’s journey through nature
- Science vocabulary through story
Learning to care for a classroom pet.
Created to welcome our bearded dragons as future school pets, this audio-supported Book Creator guide introduces the animals learners will meet and the care they need: a safe habitat, food, gentle handling, and consistent routines.
- Bearded dragon introduction
- Responsible animal care
- Warm audio for listening learners
STEM Vanguards
An interactive Book Creator experience that introduces the STEM innovators whose ideas changed medicine, computing, space exploration, engineering, and more—across different eras and fields.
- Meet STEM leaders across history
- Connect people with the ideas they advanced
- Imagine a future shaped by your own ideas
Content that invites learners to respond.
Whether the medium is a digital book, a sound experience, video, or a recap artifact, I design it to bring learners closer to an idea—not merely present it.