Why I created it
What learners experience
Case study
Created by a four-person team, this grid-based puzzle game uses plant-card math, choices, and responsive feedback to make critical thinking visible and rewarding.
A cozy, customizable task companion that turns writing today’s tasks into a small act of self-care.
I designed it to be a place I would feel excited to open each day: cute, calming, flexible, and motivating. It is now part of my own routine and has helped friends organize their tasks, too.
Every game starts with a learning question, then builds a system of choices, feedback, and reflection around it.