Featured curriculum case study SR1 C.O.O.L.™ Summer Camp A complete five-week K–4 learning experience—from curriculum maps and classroom resources to educational games and digital media. Explore the case studyClose Summer Camp case study
Flagship program

SR1 C.O.O.L.™ Summer Camp

For SR1’s 14th Annual College Preparatory & STEM Academy Summer Camp, I designed the complete five-week K–4 learning experience—curriculum maps, lesson plans, activity guides, classroom resources, educational games, and digital learning experiences.

K–4 Curriculum 5 Weeks Games + Media
Five-week journey

Five weeks.

One connected learning journey across health, college readiness, culture, coding, and STEM. Select a week to see the learning story, classroom moment, and featured game.

“A complete learning experience is more than a lesson plan. It is a journey students can feel themselves inside.”Kitty’s design approach for SR1 Summer Camp
See it in action

The curriculum, brought to life.

The 2026 SR1 Summer Camp Memory Book captures the scholars, educators, experiments, and joyful moments that grew from the five-week learning journey.

2026 SR1 Summer Camp Memory Book

Where curiosity sparked, creativity flourished, and connections lasted.

A visual record of the complete experience—from health and life skills to college readiness, cultural learning, computer science, and the STEM Capstone Showcase.

What I created

Built for both the student and the classroom.

Curriculum maps

Clear weekly learning sequences that connect learning objectives, big ideas, skills, activities, and outcomes.

Teacher resources

Activity guides, materials, facilitation notes, and classroom-ready routines.

Digital experiences

Games, interactive tools, books, and media that extend learning beyond the page.

Beyond Summer Camp

More ways I design learning.

A focused selection of curriculum, schoolwide experiences, and learning systems across K–12.

In progress

Currently building

Active learning products and programs in development.

Learning product leadership

C.O.O.L. Kids Learning Hub

Leading a standards-aligned, character-driven learning product for young learners.

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Product vision
Reimagine established C.O.O.L. Kids characters as a playful learning hub where young children enter subject worlds, follow a story, and discover learning through exploration rather than menus.
Curriculum system
Built a standards-to-activity map that connects early math and literacy skills with games, printable practice, videos, and hands-on learning—so every experience has a clear instructional purpose.
Experience design
Created the MVP UX guide around a consistent Story → Problem → Play → Success → Return learning flow, with character guidance, touch-friendly interactions, gentle feedback, and meaningful celebrations.
Team alignment
Turn weekly planning conversations into clear, readable decision documents that keep the artist, full-stack developer, and learning-design work aligned on scope, content, assets, and next steps.
Afterschool program · in progress

C.O.O.L. Career Pathways

Career exploration that connects learners’ interests, strengths, and possible futures.

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Design purpose
Help learners identify their interests and strengths, investigate real-world work, and begin connecting today’s learning to possible futures.
Learning approach
A scaffolded K–12 experience in development will pair career exploration with reflection, goal setting, and age-appropriate future planning.
Pathways being explored
  • Information Technology & Computer Science
  • Creative Arts & Media Technology
  • Agriculture, Food & Environmental Sciences
  • Business, Finance & Entrepreneurship
  • Architecture & Urban Planning
  • Engineering & Advanced Manufacturing
  • Health Sciences
  • Energy, Sustainability & Green Technologies
Completed work

Courses & experiences

Designed, delivered, and ready to revisit.

Course design · high school

Mobile App Design with Thunkable

A three-day app-design sprint from inspiration to a working prototype.

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Design challenge
Give high school learners a clear, confidence-building first experience with app design and block-based coding—without requiring previous programming experience.
Learning environment
Used Thunkable’s Design, Blocks, and Live Test spaces so learners could build an interface, create logic, and test their app in the same workflow.
Self-paced support
Created a Padlet tutorial library with plain-language walkthroughs for the Thunkable interface, components, assets, block logic, variables, text input, and live testing—so learners could revisit a skill or move at their own pace.
Outcome
Students planned, designed, coded, tested, refined, and shared working apps while using Padlet to exchange questions, tips, screenshots, and peer feedback.
Day 1Explore & rebuild

Investigate what apps do, then rebuild a simple social-media app.

Day 2Design & code

Design an original social app and begin connecting interface actions with code blocks.

Day 3Polish, showcase & vote

Test and refine the app, publish it to the Padlet App Board, and invite peers to vote.

Schoolwide learning design

STEM Day Experiences

A joyful outdoor STEM experience with 10 all-ages investigation stations.

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Design challenge
Create a joyful, accessible STEM Day where learners of different ages could investigate scientific ideas through making, movement, play, and discovery.
What I designed
Planned 10 activity stations across earth science, chemistry, physics, engineering, math, technology, and life science—from volcanic eruptions and water rockets to robotics, drone mapping, sundials, and bubble wands.
Signature experience
Hand-cut cardboard butterfly wings invited children to explore how sunlight, shadow, movement, and materials change what they see.
Outcome
A vibrant outdoor learning day with many entry points into STEM. Shared tie-dye shirts helped make the event feel like one connected learning community.
Young learner wearing handmade cardboard butterfly wings outdoors
Butterfly wings turned light, shadow, and movement into a child-led investigation.
Kitty facilitating an outdoor STEM activity with children wearing tie-dye shirts
Outdoor STEM exploration brought learners together in their tie-dye STEM Day shirts.
Learning systems

Whole-system design

Learning environments that work beyond a single lesson or course.

LMS strategy & implementation

Moodle LMS Analysis & Implementation

Collaborative platform research, selection, and implementation planning for SR1’s learning ecosystem.

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Challenge
SR1 needed a flexible learning system that could support K–12 and adult programs, multiple learning formats, educator workflows, accessibility, and organization-wide reporting.
Research & selection
With the EdTech team, I helped translate stakeholder needs into evaluation criteria and compare Moodle Workplace with other LMS options across customization, integrations, course delivery, reporting, usability, and long-term scalability.
Implementation blueprint
After Moodle was selected, I contributed to planning user roles and access, program architecture, learner segmentation, enrollment pathways, platform navigation, CRM–LMS data exchange, governance, and reporting requirements.
Outcome
A research-backed implementation roadmap that gives SR1 a shared foundation for configuration, course development, migration, training, and sustainable platform operations.